Illustrative storyboarding for an internal in-flight entertainment project proposal. This was part of a business proposal to explore expansion of Honeywell's cabin management systems business into the commercial aircraft space.
Sample user story for in-flight entertainment system. Personas were created for passengers, airline crew, maintenance engineers etc. based on user research.
Prototype cabin simulator for business jet in-flight entertainment. Presented to Honeywell CEO during India visit, secured funding for further concept development (2012). Functional demo UI on tablets and phone shown in the pictures.
In-Flight Entertainment (2009-2012)
Catch-all page for all the in-flight entertainment work I have done.
The first three images depict work performed as part of a team of designers exploring an internal proposal for Honeywell's cabin management systems to be expanded to the commercial aircraft market. The idea was to leverage the company's strengths and product features in the business aviation space and bring it into commercial aircraft via a new product. I led the UX research activities for this effort, including talking to different types of users, and creating personas and scenarios. I also contributed to the conceptual design of an immersive prototype, where we created a mock fuselage section with three displays running Flash prototypes of our proposed system (as shown in the third image). The prototype was presented to Honeywell's CEO Dave Cote during his visit to Bangalore, and secured us funding for further exploratory work.
The last two images depict UI screens from an internal project to develop an in-flight entertainment system similar to TV set-top boxes, aimed at small business aircraft. Given the space constraints on such airplanes, the control mechanism was a touch pad similar to laptop touch pads which would cause cursor focus to snap between different links on the UI. The images depicted are examples from a full set of UI pages created for handover to the development team.